BLENDER
3D modelling, Shading, Lighting
CLIP STUDIO PAINT
Texture creation, concept art
UNITY
Environment building
UNREAL ENGINE 5
Environment building
AFFINITY SOFTWARES
Graphic design
PHOTOSHOP
Photo editing
ILLUSTRATOR
Graphic design
SUBSTANCE PAINTER
Texturing
MATERIAL MAKER
Texturing
A scene of an Inn in the forest. I created this project to use it as a reason to learn Unreal Engine 5.
The whole scene was constructed in Unreal Engine 5.
The inn and the horse stable were created with modular pieces modeled and textured in Blender.
I got the idea for a winter scene when I was snow boarding in Levi. In this project I wanted to try a first-person perspective and making a bigger environment to observe. The hardest part was to fake the scale of the background to make it look bigger than it actually is. I used Blender for modelling all the assets for the scenes, then I textured the assets with Material Maker and CLIP Studio Paint, and finally build the scene in Unity.
LINK TO THE GAMEThis is a personal project that I started to build because I wanted to deepen my knowledge with Unity. Everything that is visible is made by me. First I designed an image of the scene in Blender to know what was the core idea and scope of the project. I wanted to keep it as small as possible but visually interesting. After I had modelled and textured all the 3D models in Blender and Material Maker I constructed the scene in Unity. During that time I had an idea to add an airplane so the player can navigate the scene.
LINK TO THE GAMEWhile working with the Sky Island-project I got an idea for another small scene project. I wanted to combine a simple movement style with a small scene. This time it was rowing a boat. First I designed an image of the scene in Blender, textured all the models with Material Maker or CLIP Studio Paint. Then I constructed the scene in unity and made a simple code for the movement. Finally I added fishes, herons and small flies to the scene to make it more lively.
LINK TO THE GAMEAt Studio Isorattya I worked as a visual designer which included modeling art pieces and sketches with 3D softwares. In addition I designed a website, an artbook, cards, t-shirts and mechanical 3D parts for printing. My main tools were Blender, Solidworks and Rhino for creating the art pieces.
Created by Pekka and Teija Isorättyä, 3D modeling, texturing and lighting by Arttu Tuovinen.
Created by Pekka and Teija Isorättyä, 3D modeling, texturing and lighting by Arttu Tuovinen.
Here's a pack of 3D models I've been crafting for my friends upcoming coding game. I designed all the models with Blender and textured them with CLIP Studio Paint, Blender or Material Maker.
LINK TO STEAM PAGEAt VRKiwi I worked as a texture artist for their project called CAVE DIGGER 2 - Dig Harder. I textured various buildings in the Hub world and some of the secret collectibles on the side. I used Substance Painter for texturing the objects and Unity for testing the materials in the scenes.
At Resistance Games I worked as a 3D artist and texturing artist. I was responsible of creating decorative objects and texturing them for various levels. Here are a couple of screenshots of the levels I made. I used Blender to create the meshes, then textured them in Substance Painter and finally placed them to the scene in Unreal Engine.
Characters modeled, textured and lit with Blender
Study of a realistic environment. Modeled, textured and lit in Blender.
Characters modeled, textured and lit with Blender