ARTTU TUOVINEN

3D ARTIST

SKILLS

blender

BLENDER

3D modelling, Shading, Lighting

clip

CLIP STUDIO PAINT

Texture creation, concept art

unity

UNITY

Environment building

ue

UNREAL ENGINE 5

Environment building

affinity

AFFINITY SOFTWARES

Graphic design

photoshop

PHOTOSHOP

Photo editing

illustrator

ILLUSTRATOR

Graphic design

substance

SUBSTANCE PAINTER

Texturing

materialmaker

MATERIAL MAKER

Texturing

LINK TO MY CV



INN 2024

A scene of an Inn in the forest. I created this project to use it as a reason to learn Unreal Engine 5.

The whole scene was constructed in Unreal Engine 5.

Inn_01

The inn and the horse stable were created with modular pieces modeled and textured in Blender.



modular_02

WINTER 2024

I got the idea for a winter scene when I was snow boarding in Levi. In this project I wanted to try a first-person perspective and making a bigger environment to observe. The hardest part was to fake the scale of the background to make it look bigger than it actually is. I used Blender for modelling all the assets for the scenes, then I textured the assets with Material Maker and CLIP Studio Paint, and finally build the scene in Unity.

LINK TO THE GAME


winter1 winter2 winter3

SKY ISLAND 2023

This is a personal project that I started to build because I wanted to deepen my knowledge with Unity. Everything that is visible is made by me. First I designed an image of the scene in Blender to know what was the core idea and scope of the project. I wanted to keep it as small as possible but visually interesting. After I had modelled and textured all the 3D models in Blender and Material Maker I constructed the scene in Unity. During that time I had an idea to add an airplane so the player can navigate the scene.

LINK TO THE GAME


skyisland1 skyisland2 skyisland2

RIVER 2023 - 2024

While working with the Sky Island-project I got an idea for another small scene project. I wanted to combine a simple movement style with a small scene. This time it was rowing a boat. First I designed an image of the scene in Blender, textured all the models with Material Maker or CLIP Studio Paint. Then I constructed the scene in unity and made a simple code for the movement. Finally I added fishes, herons and small flies to the scene to make it more lively.

LINK TO THE GAME


river river


STUDIO ISORÄTTYÄ 2021 - 2023

At Studio Isorattya I worked as a visual designer which included modeling art pieces and sketches with 3D softwares. In addition I designed a website, an artbook, cards, t-shirts and mechanical 3D parts for printing. My main tools were Blender, Solidworks and Rhino for creating the art pieces.

FALL OF THE HOUSE OF USHER (PROCESS PICTURE) 2022-

Created by Pekka and Teija Isorättyä, 3D modeling, texturing and lighting by Arttu Tuovinen.

hall_04 hall_05 fall fall fall fall

EXUVIA 2022

Created by Pekka and Teija Isorättyä, 3D modeling, texturing and lighting by Arttu Tuovinen.

exuvia_01 exuvia_02

DREAMSCRIPT 2023 -

Here's a pack of 3D models I've been crafting for my friends upcoming coding game. I designed all the models with Blender and textured them with CLIP Studio Paint, Blender or Material Maker.

LINK TO STEAM PAGE
dream_01 dream_02

VRKIWI 2021

At VRKiwi I worked as a texture artist for their project called CAVE DIGGER 2 - Dig Harder. I textured various buildings in the Hub world and some of the secret collectibles on the side. I used Substance Painter for texturing the objects and Unity for testing the materials in the scenes.

digger_01 digger_02 digger_03 digger_04

RESISTANCE GAMES 2020

At Resistance Games I worked as a 3D artist and texturing artist. I was responsible of creating decorative objects and texturing them for various levels. Here are a couple of screenshots of the levels I made. I used Blender to create the meshes, then textured them in Substance Painter and finally placed them to the scene in Unreal Engine.

resistance_01 resistance_02

SACRED ANIMALS 2019

Characters modeled, textured and lit with Blender

animals_01 animals_02

SWORD 2023

Study of a realistic environment. Modeled, textured and lit in Blender.

sword

CHARACTERS 2020

Characters modeled, textured and lit with Blender

character_02

CONTACT ME

Email: tuovinen.arttu@gmail.com

Tel: +358 400667943